Pitch:
The Rite of Passage is a Narrative & Puzzle Game in which you will have to explore 5 unique levels and solve different trials each representing a different step in the journey of becoming an adult 
Context:
Made in 2 months in the context of the 2024 festival "Hauts-de-Seine Digital Games" using Unreal Engine. It is my first group project using Unreal Engine 5, and the first fleshed out game made with it.
Gameplay:
Team comprised of:
- 3 Game Artists
- 2 Game Programmers
- 2 Game Designers​​​​​​​
What I did:
- Teleportation portals and Level loading logic 
- Interactable, Activable & Item Container objects logic
- Object Grab, Hammer and Remote logic & gameplay integration
- Polarized Objects, Conveyor Belt and Activable Platforms
- Voicelines, SFX and AMB trigger logic
Portals and Level loading:
Portals are used to smoothly transition from a level to another. Levels are loaded dynamically at the end of the previous one to reduce memory usage. Portals connect and disconnect to each other automatically when levels are unloaded.
What I Learned:
- Working using Git with multiple people on Unreal Engine 5
- Unreal Engine's Levels and Sublevels system
- Audio system of UE 5
- Packaging a game with UE 5

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