
Pitch:
Hypnodragon II: Katarhaakth's curse is an arcade-like game in which a 4 player team battles as wizards an ancient Hypnotic dragon to free the land.
It was made to be played on an Alternative controller (see left image).
Context:
Made in 4 days in the context of the IIM Digital School as a back to school gamejam tradition. This game's theme was "Hypnosis", and was made using Unity.

Gameplay:
Team comprised of:
- 2 Game Artists
- 2 Game Programmers
- 2 Game Designers
- 1 Game Producer
What I did:
- Hypnotic phase moving Background
- Wizard's lasers
- Boss damaging phase
- Wizard's pseudo random projectiles trajectory
Wizard Spellcasting:
The wizard's projectiles trajectories where generated using Bezier curves with a point randomly generated at midpoint between the wizard and the dragon. Handles of the points are the generated with a random length.

What I Learned:
- Working using Git with multiple people
- Unity's shader graph
- The Importance of Game Feel
- DOTween Tween Engine for Unity