Pitch:
Fisherman's Journey is a game in which your goal is to steal Captain John's treasure by avoiding his deadly crabs and gathering buoys. To help you lower the nets, someone present in real life makes you throw a sticking ball to a colored target, challenging you to hit the right color, or else...
Context:
Made in 4 days in the context of the IIM Digital School as a back to school gamejam tradition. This game's theme was "Target" and "Head or Tails", and was made using Unity in 3D.
Team comprised of:
- 3 Game Artists
- 2 Game Programmers
- 2 Game Designers
- 1 Game Producer
What I did:
- Underlying Game Logic
- Gameplay and Gamefeel
- Buoy and crabs system​​​​​​​
What I Learned:
- Working using Git with multiple people
- Working with Unity for 3D games
- How to work under strict time constraints

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