The project:
A Unity package offering a variety of tools such as Custom Attributes and Custom Editors to hasten Game making processes in Unity.
SO creator:
A custom Unity window used to easily and quickly create Scriptable objects.
Graphic Laborers:
A wrapper for Unity's built-in OpenGL library to make it easier and quicker to use. Mainly aimed at debugging hitboxes and hurtboxes in games.
What I learned:
- Working with Reflection in C#
- Deeper understanding of Unity's inner workings
- Unity's custom windows
- Unity's custom editors
- Making Custom Attributes

GitHub repository

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